Wednesday, January 30, 2013

Right Mouse Button Convenience Functions

For my two sea otter thesis projects, I added right mouse button accessible IK/FK Switching, Dynamic Parenting for the IK arms and for the Arm Pole Vector controls. These were convenience functions that were added for the animators. I used MEL scripts to add the custom feature on the Right Mouse Button menu and used Python scripts to run the commands.

Tuesday, January 29, 2013

Face Shape Corrective

I've been meaning to post an example of a face shape corrective. Here is the oo + frown shape when added together and the shape sculpted to look better using zbrush. I used some face tools and logic to trigger the corrective when both the oo and frown face shapes are activated.

Some Key Auto-Rig Features

I noticed that my showreel was quite fast and some of the rig features were not showcased. Some of features for the autorigger are shown on the poster.

Friday, January 25, 2013

Anatomy/Sculpture Links

Some great videos put together by John Vukelic on sculptural techniques:
http://www.youtube.com/playlist?list=PL50AD31FBDF02239D
AnatomyZone:
http://www.anatomyzone.com/
General Skeleton Basic Tutorial - Anatomy Tutorial:
http://www.youtube.com/watch?v=fIoBoGSPkws&list=PLwd7gXkWHeN6wT4CTi1MtT1vS9UyS_vW8

Tuesday, January 8, 2013

UI created for my Thesis Character

I created the UI using QT designer and then I wrote some code using PyQt so that the interface worked in Maya. The GDC 2011 Masterclass: Creating QT Interfaces for Maya and Motionbuilder was a good tutorial that I used to get the ball rolling.